Dishonored 2 1.3 beta adds further performance tweaks

While we’re still waiting for that New Game + update, Bethesda have unleashed another performance related update for Dishonored 2 on PC in beta form.

Bethesda suggest you upgrade to Nvidia’s 375.95 driver or newer, suggesting there are performance related issues with any older drivers.

It’s a real shame some users are still suffering with the game on PC. Fortunately for us, 1.2 ticked all of our boxes. Hopefully this latest addition will allow you to enjoy the game as intended.

Version 1.3 makes further optimization improvements to the game, including the ability to turn off Camera Motion Blur, the random bug which changed Adaptive Resolution to Manual, and a bug which impacted mouse movement.

The default value for Resolution scaling Quality has also been set to ‘Quality’ and FPS limiter set to 60FPS by default.

Here’s the full changelog below. Let us know if you’re still having issues with the game after checking it out. Bear in mind, as it’s in beta, you need to opt in by going into the properties of the game via Steam and then it should automatically update.

Options:

  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX

Mouse

  • Fixed a bug impacting mouse movement speed

Known Issues

  • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
  • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
  • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked —–>Alt-tabbing or pressing the Xbox button on the controller should return controls
  • The game crashes to desktop when loading into gameplay on a Phenom II processor —–>Phenom II processors are currently not supported
  • Adaptive Resolution can get stuck at -1 when restoring video settings —–>Changing the V-Sync option will allow the Adaptive Resolution slider to move again
About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,

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