Game Maker Studio 2 games will now appear on Switch beginning with Undertale

Game Maker Studio 2 games will soon be playable on Nintendo Switch, beginning with Undertale, after a new deal has been signed.

Switch has already been able to support Unity and Unreal Engine, with Game Maker Studio titles being one of the main noticeable exceptions. Until now. During today’s Nintendo Direct, it was confirmed that Undertale would be coming to Switch in 2018. Which also confirms Game Maker Studio titles are now playable on the format. And apparently that’s just the start.

Game Maker Studio was first launched by YoYo Games in March 2017 and has seen continued growth since. The new partnership with Nintendo will see the launch of the GameMaker Studio 2 Nintendo Switch edition in Summer 2018.

James Cox, General Manager of YoYo Games says.

“We’re thrilled to be entering into a relationship with Nintendo, with the opportunities this will bring to our game development community, and most importantly, the players themselves. Nintendo has been hugely supportive of bringing independent releases to the Nintendo Switch console, and this partnership will mean even more wonderful games are released on the platform. We’re working hard to ensure the Nintendo Switch version of GameMaker Studio 2 retains the already excellent functionality of the engine, and we are committed to supporting developers and studios who are keen to make the jump to Nintendo’s record-breaking console.”

There will be more information about the release date and supported games closer to the official launch in Summer 2018. But to whet your appetite it is worth noting that Game Maker Studio 2 is the engine for some of the most popular independent titles, including Nuclear Throne, Hyper Light Drifter, Luftrausers, Hotline Miami, and the big one, Spelunky.

Massive news for Switch fans. More on this story as it develops.

 

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,