The embargo has now lifted, so we can talk a bit more about Gears of War: Judgement.
One of the major differences between Judgement and other numbered instalments in the series is the introduction of in-campaign challenges and star-ratings.
During our hands-on time with the game, we learned that there are various ways to play the game. For instance, when Baird is giving his own account as to why he disobeyed direct orders from command, players get a chance to declassify the story, adding more information, new details and challenges.
At the beginning of each mission, there will be a Gears logo spray-painted on the wall. If a player inspects it, a challenge will pop up. These challenges have variable criteria, such as “get through the area in 2 minutes or less”. This mounts the pressure for players and offers unique rewards upon completion.
There are also Star-Ratings for each mission, and the better a player performs, the more stars are unlocked. There’s a total of 3 stars on each mission, and depending how many stars are unlocked, skins, characters and other cool content for multiplayer will be opened up to the player and available to use.
We reckon there’s definitely potential for some expansive opportunities with this. Perhaps Epic will set weekly challenges for each level, changing up the criteria and offering rewards/XP for those who manage it. That would definitely add a lot more replayability to the game.
What do you think about these newly implemented features?