Jane Jensen: It would be nice to remake Gabriel Knight

In an upcoming interview with Expansive, Jane Jensen, creator of Gabriel Knight, Gray Matter and the upcoming Moebius, made a surprising confession.  

In our soon-to-be-released interview with Jane Jensen and Phoenix Online Studios around Cognition: An Erica Reed Thriller, we sneakily added in a Gabriel Knight question. Why? Because we’re big fans and pretty curious.

We asked..

With the benefits of technology now, what would you change about the Gabriel Knight games? Would you change anything at all?

Jane’s answer was a surprising one.

It would be nice to remake, say, Gabriel Knight 1, with the latest and greatest art and retrofitted for iOS, for example. But overall, I don’t think about changing the games of the past, but more about what we can do next time.

It’s certainly not a direct confirmation that Gabriel Knight will end up on iOS, and it’s obvious that Jane is incredibly busy with new projects with POS and Pinkerton Road Studios, but there’s clearly an intention there.

Gabriel Knight: Sins of the Fathers is a point and click adventure that was released in 1993 and published by Sierra. This was Jane’s first solo game, having previously worked on Police Quest III and Kings Quest VI. Jane then went on to work on two further sequels: Gabriel Knight: The Beast Within, an FMV interactive adventure, and Gabriel Knight:  Blood of the Sacred, Blood of the Damned, the franchise’s first foray into 3D.

Here’s the full interview. We ask Jane about her involvement with Cognition: An Erica Reed Thriller, as well as ask Phoenix Online Studios about the distinct lack of female leads in games in 2013.

Full reviews of both Cognition episodes will appear on Expansive very soon.

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,