Star Wars Battlefront 2 removes microtransactions

In an unprecedented move, EA and DICE have decided to remove the microtransaction component from Star Wars Battlefront 2 on the game’s official launch day.

It has been a whirlwind week for EA as the Battlefront II’s loot boxes and in-game progression system were the target of abuse and outcry, to the point where their implementation far outweighed all other content.

In an overnight statement, however, Oskar Gabrielson, General Manager at DICE apologised for the concerns which potentially gave players unfair advantages and made the decision to turn off all in-game purchases. All progression will be earned through gameplay and the option to purchase crystals in the game is now offline.

Instead, Gabrielson promises they will spend more time ‘listening, adjusting, balancing, and tuning.’

He did warn, however, that the ability to purchase crystals in-game will become available at a later date, only after ‘we’ve made changes to the game.’

What that means is anyone’s guess, but for now, at least, you can enjoy the full Star Wars Battlefront 2 experience straight out of the box. We’ve just received our copy of the game today and will be sure to post our thoughts as soon as we’ve had a chance to take a look at it.

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,

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