Planet Coaster 1.0.1 adds new blueprints and harder challenge mode

Planet Coaster hasn’t been out very long, but is already gaining huge praise as the spiritual successor to Theme Park we’ve waited over 2 decades for.

It also seems like the developer is keen to pump out regular content updates as the first major patch is already live, with a further update coming next month that adds more free content.

This update adds some new blueprints to Planet Coaster, including additional shops and scenery.

There’s also a wealth of bug fixes and a brand new ‘harder’ challenge mode.

Check out the full changelog below.

 

  • New blueprints
    • New shops/facilities blueprints for all 5 themes
    • New scenery blueprints for all 5 themes
    • New coaster blueprints
  • Added a “harder” challenge mode
  • Crash fixes/stability improvements
  • Optimisations
  • Bug fixes
    • Loading an old park will not reset your custom music
    • Fix black artefacts on HD4000 machines
    • Fix mouse issues on Windows 10 Insider
    • Fix heatmaps when a train falls off the track
    • Fix Priority Pass attendant animation issue
    • Reduced CPU/GPU usage when the game is minimized
    • Excitement, fear and nausea values now appear on coaster blueprints tooltip
    • Tacos icons now appear in Guest Inventories correctly
    • Fixed lights on dark ride in “The Creature Awakens”
    • Allow guests to stand at different heights on raised queues/paths
    • Guests re-equip balloons when leaving rides
    • Fix issue where control rebinding’s were not being reapplied if you cancelled out of a change
    • Fix harness animation on Canyon Runner
    • Star Studded Career achievement fix
    • Guests now enter toilets/first aid centrally rather than clipping into the building
    • Guests with nothing to do leave the park rather than idling on the spot
    • Improved performance when editing terrain around water bodies
  • QoL improvements
    • Coaster auto-avoid now ignores terrain when auto-tunnelling is selected
    • Clicking a notification will now rotate the camera to focus on the affected facility/exit/entrance
    • Height markers now appear when building downhill more often
    • Community translations now support overriding the games font, allowing support for East Asian languages where characters were previously not included.
    • Escape now exits the main menu
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