Updated Assault for Ratchet and Clank’s latest

Ratchet & Clank are set to get a big software update shortly for their latest adventure.

Full Frontal Assault will be receiving the 1.04 in some territories very soon.

Here’s the details..

  • Coordinates for Planet Kerwan have been added, enjoy facing off against other players in the classic Ratchet & Clank city of Metropolis.
  • GrummelNet has modified several weapons and defenses in response to user feedback.
    • Universal
      • The Warmonger’s rockets have been reduced from five to three.
      • Turrets purchased at your base have been reinforced slightly.
      • The Melee Perk had its damage increased slightly.
      • Thundersmacks are no longer as resilient against attacks.
      • Cadets can now only carry two Dopplebangers at the start of a match.
      • Dopplebangers are now more susceptible to damage.
      • The Electro Barricade can no longer withstand as much damage as the Heavy Barricade.
    • Planet Ebaro
      • A Missile Minion has been spotted around node seven. Proceed with caution when landing on the planet.
      • The Grungarian Soldiers have had a shift change with some Grungarian Brawlers around node one.
  • QForce deserters have had their penalty greatly increased. (If you’re losing and don’t want to incur the big penalty use the Surrender option)
  • Cadets are now notified when they have been penalized.
  • Cadets remaining in the game after a cadet has deserted the match are given a win or loss depending on the current state of the match.
  • Due to interference from solar flares opposing cadet ratings have been hidden in the character select screen of the lobby.
  • You can no longer purchase perks for options that have been turned off in Custom games.
  • Custom Game Screen clarity has been improved.
  • Several stability improvements.
  • Various bug fixes.

No word on a release date yet, but we imagine it’ll be within the next week or so.

Anything here you’re glad to see?

About the author


Ray is one of the original founders of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,
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