GTA Online 1.08 delivers Capture Mode today

A major title update will go live for GTA Online today, adding a brand new, team-based mode to the online counterpart.

Capture, part of today’s free title update, brings a GTA style twist to familiar mode, Capture the Flag. Players will run decoys, set traps and place obstacles to prevent the rival team from reaching their objective.

The update adds 20 new jobs across four different Capture modes. In Raid, players must reach their opponents base, steal a package then deliver back to their base to score. Hold requires teams to collect and store as many packages as possible in their base. Packages will randomly appear on the map, or they can be stolen from opposing bases. Contend just has one package which spawns in the middle of the map and teams must fight over that package and take it to their base. Finally, the self-titled GTA mode, requires players to steal target vehicles located around the map and bring them back to the base. All modes are point-based and require the team to earn more points than their rivals.

Apart from the gameplay additions, the update also adds some fixes and dynamic tuning updates. Here’s the full changelog…

  • Increased cash payouts for losing teams in Last Team standing and Team Deathmatch
  • Increased the cash and RP rewards for races with multiple laps
  • Cash payouts for parachuting now take points scored into account
  • Improved spawning for Deathmatches where the spawn points were previously very far apart.
  • Improved support for Chines, Japanese, Korean and Russian in the Creator.
  • Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
  • Team balancing does a better job of putting friends and crew members together
  • BETA Crew Head to Head matches are now available to play. To initiate a Crew Head to head, you’ll need to create a playlist that does not contain Vehicle Deathmatches, Survivals or any Jobs that require more than 2 teams. From there, go into My Playlists and you’ll see a prompt for Head to Head (BETA). This will launch the lobby and you’ll be able to invite other players from your Crew, Friend’s Crews or Skill Matched Crews.
  • Player blips no longer remain red on Missions when the player has a Bounty.
    • Players who end a Race as DNF are now awarded cash relevant to the amount of checkpoints they passed through during the course of the Race.
    • Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
    • Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
    • Small deduction to the amount of cash the winners of Races, Parachuting and Last Team Standing matches receive in order to increase payouts for all other participants.
    • Masks are now removed during Races where a helmet is required and are also removed by default when a player uses the Smoking animation.
    • The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
    • Fixes an issue where GTA Online players could reach North Yankton.
    • Fixes a rare issue where characters could be lost if the player attempted to join GTA Online when disconnected from the Network.
    • Fixes for various duplicate vehicle exploits.
    • Fixes issues when using the Character Select from inside the Creator.
    • Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
    • Fixes exploits of the Fastest Lap bonus.
    • Glasses from the Beach Bum update now appear in the inventory menu.
    • Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
    • Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.
About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer,, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,