Left 4 Dead 2 receives authoring tool update

The Left 4 Dead 2 authoring tools have received a significant update today.

This update contributes to the publishing tools, server operators and add-ons, and features an extended mutation system, support for Linux, added a drop down menu to filter by tags and more…

– Added the Extended Mutation System
– Included demo EMS modes Holdout, Dash, L4D1
– Added support for Linux

– Server operators can now specify whether or not custom content is allowed when playing on their servers. This can be set on a per game mode basis – see cfg/addonconfig.cfg for details.

– Fixed yellow screen corruption that occurs on AMD Radeon HD 6000 Series hardware.
– Updated database to include video cards from the Steam survey through April 2013.

Add-ons
– If a found game is using a Mutation add-on from the workshop, the “Download Add-on” button will open the workshop page
– Adjusted add-on sorting when loading the main menu so Mutation add-ons can override UI elements.
– Reworked add-on management to improve stability and properly support custom mutations.
– Fixed the download progress panel sometimes not updating because it was referencing a different file than the one currently downloading.
– Added a drop-down menu to the add-on screen to filter by tags.
– Fixed occasional focus problem when clicking on the Addons list panel.
– Allow keyboard scrolling of the Addons list panel.

Publishing Tools
– Fixed published file browser not updating after publishing new content.
– Fixed published file browser showing only the first fifty items of a users workshop.
– Fixed upload tool throwing an error when replacing an existing file, if the file size was greater than the available space in the cloud.
– Fixed upload tool sometimes showing an error dialog for files that had been deleted from workshop.

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,