Terraria 1.2 comes to consoles

A sizeable update for Terraria has gone live for consoles.

Terraria 1.2 is almost a carbon copy of the recent PC updates but with console exclusive fixes. Things like selling gold to NPCs and Music Box/Chest duping no longer works. There are also new hairstyles, doubled chest sizes and more.

The full, massive changelog is below. Enjoy.

Bug Fixes:

  • You can no longer craft items or money by placing items in the trash
  • You can no longer sell your gold to NPCs
  • Music box/chest duping no longer works
  • Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
  • Active blocks will no longer become inactive with a chest on them
  • Fixed a bug that would cause a suitable house to be unsuitable
  • Crash bug where using Queen Statue would crash the game is fixed
  • Crash bug where reading a sign or tombstone would crash the game is fixed
  • Using Auto-Fill no longer puts coins in your chest
  • Fixed vines not growing in underground jungle biomes
  • Fixed highlight bugs for music boxes and timers
  • Fixed Dirt Rod bug
  • Fixed Fairy Bell timer bug where timer would display 59 seconds
  • Fixed Death Messages bug where it would only show the player name
  • You can no longer create unlimited boxes by creating ice blocks
  • Fixed a bug where Stained Glass would not count as a valid wall for NPC housing
  • Fixed a bug with Ocram’s hit box
  • Ocram’s Souls of Blight no longer fall to the floor
  • Fixed the “hidden” inventory slot bug (Vita only)
  • Touch controls are now disabled when using the Magic Mirror (Vita only)
  • Fixed a bug where NPC flags would not reposition when zooming (Vita only)
  • Fixed a bug with the “Back for Seconds” Trophy/Achievement
  • Fixed a bug where 1.2 armors would not count towards a trophy
  • Fixed a bug where you could obtain a trophy during the tutorial

Improvements:

  • Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.
  • Players now have an option to turn off back touch (Vita only)
  • Map data is now saved locally for visited Multiplayer worlds
  • Multiplayer packet size has been further optimized
  • Multiplayer stability has been improved
  • Texture compression has been improved

Mechanics and Gameplay:

  • Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.)
  • The starting female clothes have been modified
  • There are several new hairstyles
  • Chest sizes have been doubled
  • You no longer need to jump to ascend single blocks
  • The hammer is now used for creating slopes, halftiles, and breaking walls only
  • The axe is now only used for chopping down trees and giant mushrooms
  • Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
  • You can now paint any solid tile or item
  • Dye slots have been added
  • You will now start with 10 mana
  • You can now craft early game magic robes and staves
  • Bricks, wood, stone and glass all now blend together
  • Mana Crystals only require 5 fallen stars to craft, down from 10
  • If water touches a halftile it will create a waterfall
  • Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
  • Your world has a chance to have a replacement for the Corruption
  • Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
  • Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
  • There is a new hardmode jungle temple
  • There are now beehives that can be found in the jungle
  • There are now several new backgrounds and tree variations your world has a chance to generate
  • Water will now change color based on the biome you are in and depth underground
  • Ropes are now found early game and can be used to craft rope coils for traversing the world
  • Chains can now be placed and used as a rope mechanism
  • Mushroom grass/seeds can now grow and spread above ground
  • There are now 3 colors for wires
  • Actuators can be used to make any solid tile active and inactive
  • There is 1 new liquid type that can be found in the Jungle
  • There are several new fountains that will change the color of water when they are placed nearby
  • Pearlstone bricks no longer spread hallow
  • Rain and blizzards have been added
  • There is a new snow biome with unique treasures and items for normal and hardmode
  • Enemies no longer trigger underground pressure plates
  • There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
  • Clowns will no longer blow up tiles
  • There are several new buffs and debuffs
  • There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
  • There are 2 new hardmode events
  • Werewolf form has been buffed and can take place every night
  • Broken armor debuff only lasts 2 minutes, down from 5
  • You now use a pickaxe to remove armor from a mannequin
  • Players no longer take double damage in pvp
  • Items of the same type will now stack when next to each other
  • You can no longer become invincible when touching fire blocks
  • Increased speed at which you can buy stacks of things
  • The Halloween seasonal event has been added
  • The Pumkin Moon event has been added
  • Certain weapon damage stats have been adjusted to match the PC 1.2.3. update
  • Certain drop rates have been adjusted to match the PC 1.2.3. update (like Keymolds)
  • Cost for reforging has been adjusted to match the PC 1.2.3. update (cheaper prices)

Graphical Changes:

  • The sun is now brighter
  • Midnight is now darker
  • The sky has a smooth gradient
  • There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc…
  • There are now stalagmites, icicles, moss, plants, rocks, and other “piles” added to enhance the environment
  • There are several new mini caves that can be found with unique backgrounds
  • Each biome will now have chests and pots with unique graphics
  • The dungeon now has 3 unique textures/colors and furniture
  • Hell houses have been remodeled
  • Floating islands have been remodeled
  • Each biome will now have unique textures and wood types:
  • Corruption: Ebonwood
  • Jungle: Rich Mahogany
  • Crimson: Shadewood
  • Hallow: Pearlwood
  • Each brick now has its own unique texture
  • Each brick wall now has its own unique texture
  • Torches are now animated and can be placed on walls
  • There are several new tombstones
  • Titan, Spectral and Dragon armors now have unique sprites
  • Most console-exclusive enemies now have unique sprites
  • Tizona and Tonbogiri now have unique sprites

Recipes/Items:

  • In total there are over 1,000 new items
  • There are 10 new ores
  • There are 4 new wood types
  • There are 31 new brick types
  • You can now imbue melee weapons
  • There are several new arrow and bullet types
  • There are several new crafting stations
  • There are several new wands used for crafting new bricks and brick walls
  • You can now craft bricks, walls, and furniture out of several new materials:
  • Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
  • You can now craft Jester Arrows
  • There are 12 new wing types
  • There are several new vanity sets
  • There are a lot of new rare drops added to enemies
  • There is an item in hardmode that allows you to change biomes
  • There is an item in hardmode that allows you to increase your max health
  • There are 29 new tinker combinations
  • Several new items have been added to the game that are used for crafting dyes
  • Starfury now acts as a melee weapon and has had its damaged increased
  • Aqua Scepter has been redesigned and does slightly more damage for less mana
  • Water bolt has been redesigned and does slightly more damage
  • Vilethorn does more damage and uses less mana
  • Magic Daggers have been buffed
  • All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
  • Items that were called dyes previously for crafting have been changed to thread
  • Chests now have larger loot tables
  • You can now make picks instead of drills and axes instead of chainsaws in late game tiers
  • Increased the drop rate of souls
  • Ocram now drops more souls
  • There are over 50 paintings that can be collected randomly throughout the world
  • Jungle armor no longer requires gems
  • Ocram’s spawn item’s recipe requires fewer ingredients
  • Titan, Spectral and Dragon armor require fewer ingredients
  • Sparkly Wings are now much easier to craft
  • The amount of meteorite required for crafting has been decreased
  • Meteorite armor has more defense and does more damage
  • Silt and slush can be extracted into useful materials, items, and money
  • Each boss has a rare chance to drop a placeable boss trophy
  • Hooks can now be crafted out of gems
  • Depth meter is no longer craftable
  • Stars can now be crafted with bottles to make a new light source
  • Floating island chests no longer require a key
  • Gems and bars can be placed
  • Items made from hellstone now require less hellstone
  • Almost all enemies (including console-exclusive enemies) have a chance to drop a banner
  • Console-exclusive Pet items now drop off enemies

NPCS:

  • There are 8 new friendly NPCs
  • There are 4 new bosses
  • There are over 100 new enemies
  • Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in
  • Hardmode bosses have a chance to spawn on their own to help players progress through the game
  • Current hardmode bosses now do slightly less damage and have had their health decreased
  • There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
  • There are over 15 new pets that can be found in chests and dropped rarely off enemies
  • Early hardmode enemies now do less damage and have less health/defense.
  • Skeletron can now be summoned and has a small loot table

Differences:

  • Console versions do not have 10 additional inventory slots
  • The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.
  • Some of the console exclusive music has stayed the same

(Source: Terraria forums)

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