AirMech 23476, a Free to Play RTS, has been in Early Access for well over a year and has just added a brand new tank, as well as a sea of other features, such as Ultimate Abilities and the Event Scroll.
Here’s the full changelog…
Updates:
- Matchmaking 3.0 queue system activated
- New Unit: Devastator
- ultra heavy tank that hits for massive damage (definitely over 9000)
- New Saucer Ultimate Ability
- Teleport units from the build queue to your cargo hold!
- New Neo Ultimate Ability
- Confuse nearby missiles into selecting new targets!
- New Angel Ultimate Ability
- Hyper Rail greatly increases Sniper Rifle damage (work in progress, visuals/sound not final)
- Whole bunch of new Parts, which will be dropping and craftable with the Nanoforge
- Rework of Challenge maps to make them better for new players learning the game
- New art for some pilots
- Larger and brighter friend inspect dialog, possibly customizable in the future
- Ability Bar Icons now require deliberate click to activate (mouse-up only won’t trigger them)
- Stop mouse from forcing position on game launch
- Event Feed first pass added to game (view in Social tab more easily)
- Spiral survival map waves have been adjusted
- New Promo for entering email address to make completing Uplink Quest easier
- tweaks to display in Shop prices
- update Tutorial character to reflect chosen pilot from new user start
- update Saucer’s teleport: only allow teleporting units that don’t exceed Saucer’s carry capacity
- move Event Scroll offscreen when there’s no room for it
- Ashe and Beppo have updated art
- Make Uplink Quest link to ingame email entry
New Parts:
- Helix Turbine Engine superior engine for rotatry craft
- Advanced Engine – fly faster, burn more fuel
- Advanced Pistol Ammo – Angel primary weapon only
- Bipod – Angel sniper rifle only
- Specialized Scope – Angel sniper rifle only
- Specialized Shield – improved energy shield
- Heavy Chest Armor – additional protective layers
- Chest Armor – better balance between protection and movement
- Heavy Helmet – no headshots here
- Helmet Armor – upgrade from default armor
- Heavy Knee Armor – protects those weak spots
- Knee Armor – covers the knee joint
- Servos – quicker transform and running
- Efficiency Chip – increase flight efficiency at increased cost
- Advanced Minigun – exlusive to Warthog, adds Style!
Bug Fixes:
- fix to prevent re-enter Matchmaking queue too fast
- fix crash with Saucer when Blinking and Teleporting
- fix collision issues on Twin Peaks
- fix collision issue on Sonya
- fix Challenge 10 issues
- make shop filter background block clicks
- bug fix for a desync issue
- fix part stat rebalancing to display correctly
- Fixed a rare crash when sending too many units to attack
- AI bugfixes
Balance Changes:
- Angel Pistol (primary) Damage increased 50%
- Angel Pistol (primary) Damage starts to falloff at 40% of max range
- Bomber Does 25% less damage to Outposts
- Osprey Does 18% more damage to Outposts
- Only Tech 1 is needed to build any of the Super units now
- Tech Pod build time increased to 10 seconds from 8
- Jumper Cost increased to 1100 from 900
- Jumper HP reduced to 210 from 250
- Jumper DPS decreased to 60 from 63
- Flamer Cost increased to 990 from 600
- Flamer HP decreased to 300 from 350
- Sergeant Cost increased to 1400 from 1200
- Sergeant DPS decreased to 60 from 65
- Sergeant Weapon Penetration reduced to 30 from 35
- Roller Cost increased to 9800 from 8000
- Roller Weapon Penetration reduced to 20 from 45
- Grinder Cost increased to 12000 from 11000
- Grinder Weapon Penetration increased to 90 from 85
- Grinder DPS decreased to 250 from 300
- Goliath HP decreased to 300 from 350
- Seeker Range decreased to 24 from 28
- Seeker Armor decreased to 70 from 85
- Seeker Missile lifetime decreased to 3.2 from 3.5
- T99 Missile lifetime decreased to 3.2 from 3.5
- Flakker DPS increased to 180 from 150