Crusader Kings 2 moves to v1.103

Moving onto V1.103, Crusader Kings 2 has fixed some interface issues, as well as improved AI and adjusted gameplay features.

The patch fixes some irregular bugs that have popped up, such as text issues and tooltip errors, but has also fixed Wikipedia links, making them accessible from Linux, and a save game issue that has affected some people.

Here’s the full list…

INTERFACE:

– Fixed incorrect AI reasoning text string “X is my lover”
– Fixed a tooltip bug in the effect ‘gender_succ’
– Corrected some text bugs
– It is no longer possible to start building Theodosian walls outside of Constantinople
– Wikipedia links should now work on linux

GAMEPLAY:

– Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
– Tech spread no longer gets stuck at 5
– Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
– Euboia is no longer “Ocean” terrain
– Westfriesland is no longer “Ocean” terrain
– You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
– 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
– 867: Slightly strengthened the initial Magyar army
– Kingdoms with a king can now also de jure drift into empires
– Independent kingdoms can no longer drift out of their de jure empires
– Added Zoroastrian Crusade target weights to appropriate titles
– Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
– Added level three Castle Fortifications to Constantinople
– Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
– Fixed a crash with deleted characters in a title’s previous holder list
– The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
– Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
– Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
– Fixed an issue with save game corruption after loading a game and saving before unpausing

AI:

– Fixed a bug where patrician AI would go braindead for a long time after resign/reload
– Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
– Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
– Tweaked cross-religion Pagan marriage acceptance

About the author

Ray Willmott

Ray is one of the original founders of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,
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