Godus 2.0.1 adds more specific fixes

A new patch has gone live for Godus which focuses on specific fixes, such as improved balanced in belief generation and cost, follower fixes and glitch fixes.

The patch is  a follow-up from the major Godus 2.0 just last week and focuses on some of the issues created by that major update.

  • Crash fix when first placing a Settlement.
  • “Checkerboard” graphical glitch now has a workaround. Turn “Disable Buffers” ON in the Options menu if you experience this glitch.
  • Placing a statue, including Settlements, no longer requires you to hold the card, only click!
  • Fix for Followers not working after returning from Events.
  • New and improved balance in belief generation and cost.
Beta v2.0.1 Known Issues
  • Occasional crash in the Sculpting Tutorial for Mac users
  • Sculpting Tutorial is sometimes missing land. Restarting the game will fix this issue.
  • First time loading the game offline will crash. You can still play offline if you first launch while online.
  • The Steam overlay does not appear when GODUS is in full screen
  • The GODUS icon is pixelated on Windows
  • Some images are currently placeholder in info screens
  • Breeders in Abode info screens are blue instead of pink
  • When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slider
  • Friendship card info is blank
  • The award for the Voyage of Discovery has a placeholder image
  • The belief bar will still be visible in a Voyage of Discovery map even when no Belief is needed
  • Sometimes there will be graphical glitches after placing roads in a Settlement
  • Some God Powers are missing information
  • Belief counter in Settlements info screen is incorrect
  • Various text alignment issues
  • The reward alert for Arctic Expedition incorrectly reads “NONE”
  • Story mode and Versus mode are disabled
About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,