Resident Evil 6 PC players receive No Mercy but all are going under Siege

Capcom have confirmed that not only will PC owners of Resident Evil 6 get an exclusive new mode, but that a fourth multiplayer mode is coming to consoles in March.

When the PC version of Resident Evil 6 launches, players will get a new, exclusive mode, The Mercenaries: No Mercy. The mode is the same as The Mercenaries before it, but it adds more enemies on the screen, raising the difficulty significantly higher. It will also allow players to use skills and rack up higher combo scores.

Resident Evil 6 launches as a digital download on PC on March 22nd in both EU and NA territories. EU users, however, will also be able to purchase a disc based version on the same date.

The PC version will ship with all the post-release updates the game has received, including access to co-op in Ada Wong’s campaign.

The digital version of Resident Evil 6 PC will be available in North America for $39.99 and in Europe for €29.99/£19.99.

In the same update, Capcom also announced a brand new multiplayer mode.

Siege Mode 

Players are split into two teams with one controlling enemy creatures trying to take down a BSAA rookie. The other team of humans must keep the rookie alive. The BSAA rookie is controlled by the computer.

The game consists of two rounds, with teams alternating between the two roles. The humans win if the BSAA agent survives. The enemies win if they defeat him.

Siege Mode will be available in March for Xbox 360 and PS3, priced at 320MSP/$3.99/€3.99/£3.19.

Oh, and speaking of PS3 owners.  SurvivorsPredator and Onslaught game add on modes will be available for PlayStation 3 owners this February, with each individually priced at $3.99/€3.99/£3.19.

In a nutshell? Resident Evil 6 is still very much alive. Support will go throughout Q1 and beyond.

(Source: Neil Gortz’s Capcom Blog)

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer,, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,