Team Doubles enters Halo 4 rotation

Team Doubles, the intense Halo fan-favorite, makes its return this Monday with several competitive modes.

First up is ‘Infinity Doubles’.  This is essentially Infinity Slayer for Doubles. The first team to 300 points, wins.

Doubles Pro forces players to pick from loadouts. It also removes radar and Ordnance Drops. The loadouts are…

Loadout 1:
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 2:
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 3:
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 4:
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

The third and final mode is Capture the Flag Doubles. Custom loadouts can be accessed and radar is fully functional. Five flags gives a team the win, and a flag doesn’t have to be back at home to score.

Relay and Exile have also been added to the CTF playlist. Infinity CTF also appears as a new mode and it allows for Ordnance Drops.

New Specialisations this week are Rogue and Tracker. Here’s the details…

Rogue: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.

Tracker: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

(Source Halo Waypoint)


Skip to toolbar