Watch Dogs 2 now on PC with specific optimizations

A few weeks after launching on consoles, Watch Dogs 2 has now landed on Windows PC.

It might even have been worth the wait as this seems to be the definitive edition of the game with various PC-specific improvements. Also because it seems to have Seamless Multiplayer out of the box.

Although Sony STILL have that 30 Day DLC exclusivity.

Regardless of hardware, this includes full 4K support, with support for Ultra textures and Extra Details. There’s also stuttering and lag framerate optimization, Screen Space Reflections, Headlight Shadows, and full SLI Crossfire support at launch.

The PC version also includes uncapped FPS, a fully mouse-centric UI, multiple save support, and even multi-monitor support.

Check out this PC Specific trailer to get the full picture.

Not sure if your PC will run the game? Here’s the full breakdown of minimum and recommended specs.

Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10

Hard Disk Space: 50 GB

Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, DualShock 4 Controller

Multiplayer: 256 Kbps or faster broadband connection

 

Minimum Specs

×         Processor: Intel Core i5-2400S @ 2.5 GHz / AMD FX 6120 @ 3.5 GHz

×         RAM: 6GB

×         Video Card: NVidia GeForce GTX 660 (2GB) / AMD Radeon HD 7870 (2GB) or better

Recommended Specs

×         Processor: Intel Core i5-3470 @ 3.2 GHz / AMD FX 8120 @ 3.9 GHz

×         RAM: 8GB

Video Card: NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better

 

You can grab Watch Dogs 2 on PC via Steam, UPlay, or any other of your favoured platforms.

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,