You know that moment when you’re on an impressive Killstreak and the “Reconnect Controller” message appears on your screen and you freak as you know the batteries are on the way out of your 360 Controller? So you quickly calm down and reconnect knowing you’ve got at least three more chances with that message before they are really dead. Well imagine this: – You’re on an impressive Killstreak and the XboxOne gives you a lovely message that, “The XboxOne will reboot shortly for a Cloud update and there is nothing you can do about it!” Granted the wording may be different, but that’s what may happen.
This bombshell was dropped during a presentation at GDC (via IGameResponsibly) on the 5th November 2013 by John Bruno ( Xbox Live lead program manager), he went on to say that they are currently working out a way to stop this from occurring (in the middle of a game) but as yet Microsoft haven’t managed to stop this from happening.
Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted whether your code is running or not.
Bruno explained and continued,
That’s a problematic thing for a game, and oftentimes it’s in the middle of a multiplayer session. We’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.
As a large number of games are looking towards the Cloud System including Titanfall, Bruno was further quizzed by IGameResponsibly on how Titanfall would work around this rather large issue and he said,
I can’t answer that. I don’t know what the guys over at Titanfall have built into their game. It’s up to the game developer. If they want to rely more on our XBLC service, we’re happy to support that. We do provide a platform for them to persist data, but that’s up to the developer to utilize that.
How do you feel about these moments of downtime and what would you do in Microsoft’s place to work around it?
Source : IGN