Yooka-Laylee gets launch day update

While we really enjoyed our time with Yooka-Laylee, it’s clear not everyone shared our enthusiasm.

It’s not perfect and there are certainly some issues with the game, but fortunately by the time you get to play it, Playtonic will have addressed the majority of them with a huge launch day patch.

In addition to some camera fixes and performance updates, there are also some specific fixes for particular areas in the game. Here’s the full changelog.

·         [Fixed] Camera will become locked in place after completing Gravity Room challenge in Galleon

·         [Fixed] Grappling the seeds as they break in Planker’s challenge causes erratic behaviour in Moodymaze Marsh

·         [Fixed] Game softlocks and has to be reset if the player leaves the course and faints during the Nimble race in Tribalstack Tropics

·         [Fixed] Softlock will sometimes occur on the Hub C slide if the player faints at the same moment as the timer reaching zero

·         [Fixed] If the player leaves Brreeeze Block’s room in the Icymetric Palace in Glitterglaze Glacier but remains in the world and returns to the same room then the isometric camera will be deactivated

·         [Fixed] If player is killed by a bizzy in hub B and knocked back into the archive door at the exact same time, the screen will still transition. When the player respawns, they will be unable to move

·         Performance improvements to various camera transitions in the introductory cut scene

·         Performance improvements to Shipwreck Creek and Hivory Towers. Various areas have been improved including camera movement

·         Performance improvements when using the light beam in the Icymetric Palace within Glitterglaze Glacier

·         Performance improvements during the House of Cards ball roll course in Capital Cashino

·         Performance improvements in the Bee-Bop arcade game

About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also the Community Manager for Steel Media, and has written for a variety of gaming websites over the last six years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,

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