Battlefleet Gothic: Armada 2 has received its second major update since launch, continuing to follow community feedback for the game.
Rebalancing and technical issues continue to be included in the game based on responses and this has seen a reworked boarding mechanic, further improvement of reinforcement that offers more control in campaign mode, and changes to 2v2 mode fleet capacity.
The team are also investigating the possibility of adding persistent fleets from the first game.
For now, here’s the absolutely massive changelog for Battlefleet Gothic: Armada 2. Grab yourself a cup of tea, you might be here a while…
New feature/Retakes
- The boarding mechanic, a core feature of the game, has been reworked.
- Improvement and rework of the reinforcement feature. It now gives more control over the way fleets are deployed in campaign mode. Allows the player to choose which ship will be deployed just before mission launch and reinforcement flow
- Rework of the deploy feature in multiplayer (skills and upgrades can now be picked in deploy mode)
- 2v2 mode fleet capacity is now 1000 points by default
- Rework of the warp risk GUI: different display if the warp risk is new or older in the GUI score screen + display of the warp on ships in campaign
- Added a security step for the client’s disconnection during the AI turn in campaign
- Updated escort ship limitation number in multiplayer: 1/LC, 2/C – BC, 3/GC – BS + add a function to retrieve unit cost without getting all the body part from the unit
- Added tutorial tip on how to switch between galaxy and sector view (All campaigns)
- Clicking on an objective now centers the camera on the concerned system
- Added the upgradable POI number of each sector in galaxy view
- Added feedback when trying to buy a leader without enough fleet value available
- Added a “Retreat” skill on all ships that forces the ship to leave the battlefield by the closest edge. Counts as a classic disengage regarding score
Balancing
- Spore Field skill radius increased from 1650 to 2000
- Pressure Spines upgrade now applies to all spore fields
- Necrons now regen 1 crew every 60 seconds up to the actual step limit, linked to Reactive Hull
- All Addmech ships now have exceptional accuracy
- Maximum accumulated fire number on a ship increased from 4 to 10
- Overcharged Lances trait now gives +9000 range instead of +4500
- Space Marines’ boarding torpedoes cost has been upgraded
- Adeptus Mechanicus lances damage increased by 50%
- Pulsar damage increased from 30 to 35
- Tyranid escort cost has been reduced
- Heavy Rail Guns’ angle reduced from 270 to 90
- Blood Letter Parties now apply 10 boarding charges with a 120 second cooldown
- Craftworld torpedoes’ loads reduced from 3 to 1
- Armour piercing is now a flat reduction of 25 points instead of an armour set to 50 points
- Armour Piercing ammunition armour reduction improved from -10 to -15
- Canticle of Omnissiah: boosts by X maneuver gauge/Boost by X Shield
- Commissar skill: Boost by X Morale/Boost by X maneuver gauge/Boost by X Shield
- Add an alternative skill to Adeptus Mechanicus ships on 1 charge skill Eye of the Omnissiah
- Feeder Tentacle skill now has various boarding values depending on the ship’s tonnage
- Boarding critical now deals 1 damage, whatever the ship’s tonnage is. (the critical probability depends on the ship’s tonnage)
- Triggering the order “Call to Arms” disables the stances for its duration only, then the current stance is re-applied after the end of its effect.
- Imperial Admirals now have the “Summary Execution” order.
- Space Marines torpedoes price has been increased from 1.5 to 2.5 points per barrel.
- “Honour the Chapter” order has been removed from escort ships.
- “Pulsars” weaponries cost has been decreased.
- “Falling Moon” Drukhari Battleship cost has been increased to 350 points.
- “Impaler” ordnances health points have been increased from 10 to 12.
- The tyranid skill, “Reclamation Pool” now costs 3 crew per charge instead of 1.
- “Rush” distance has been reduced from 5k units to 4K units.
- “Goff’Ardboyz” upgrade critical assault chances are increased from +5% to +10%.
- “Sneaky Lootas” upgrade buff damages are raised from 5 damages per assault action to 20 damages.
- Wych Cult upgrade critical chances are raised from +10% to +20%.
Co-op mode
Some progress has been made on the Coop mode. Please note that the co-op mode will be the main focus of Patch 3.
- Fixed the stop co-op button that was kicking the host to the main menu
- Fixed the score screen that wasn’t displaying when the client reconnects after a game
- Fixed the guest camera that wasn’t focusing a system under attack just after a battle
- Fixed players being stuck at the end of their second battle
- Fixed upgrade button animation for the client
- Fixed some elements of the client UI
- Updated co-op achievements
- Fixed several crashes in co-op
- Updated game over screen
- Removed the reload button for the client
- Fixed background faction cinematics
- Added a protection against a crash for null body part
- Fixed the blocked connection panel that now disappears if the client connection fails
- Fixed data representing Seglei that wasn’t changing ship client-side in the Necron mission The Prize
- Fixed the guest that couldn’t see which general was the main hero during campaign battles
- Fixed the bug that was allowing skill cancellation if the ship possession changed when a player was about to launch a skill
- Fixed client being disconnected ingame, server should not considered the game as lost anymore
- Fixed the white squares on the faction icons
General Fixes
1/ Campaign fixes :
- Fixed an error that wasn’t granting campaign effects to ships
- Fixed fleet selection panel (pre-engagement) that wasn’t working properly if the player was opening a new one without launching a battle
- Protection added on the Blackstone shoot trigger if this one is not destroyed during the shot in the mission Star Makers
- Fixed a bug that created a defeat when one of the player’s flagships was destroyed in the mission The Stronghold
- Fixed the absence of an objective when introducing the Ancient One (informing the player that it must not die) in the mission Last Gasp
- Fixed a bug that was displaying an empty map when launching a campaign introduction mission with the skill selection feature
- Fixed a bug that was displaying the reinforcement ships over the map when selected
- Fixed Ancestral Genome Panel display
- Improved mine visual on the campaign map
- Fixed incorrect display of upgrades in fleet viewer when above 12
- Fixed the Space Station’s name (Magnis Dominum) in the Tyranid mission The Flesh Is Weak
- Fixed the achievement “Natural Selection” that couldn’t be unlocked
- Fixed the Tyranids crash on Belis Corona
- Fixed the position of the fleets obtained as reward. Can’t spawn in a locked or hidden sector anymore
- Fixed a crash linked to the achievement of an objective, where the player loses Spire’s fleet
- Fixed a bug that was allowing the player to save a game during the enemy’s turn
- Fixed the achievement “The End of an Immortal Race” that couldn’t be unlocked at the end of the mission “Protector Of The Seventh Path”
- Fixed a bug that allowed the player to deploy their ship in the monuments areas in the mission Chosen of Abaddon (Nurgle)
- Fixed a bug that was hiding objectives if some of them were already completed
- Fixed a bug that was preventing the ship hull value to update when repairing this ship in the Ship Viewer (campaign)
- Fixed a text that was not translated in the mission Protector of the seventh path / Imperial Truth
- Fixed an error of cinematic trigger in the mission Apostle of Destruction, if the Vengeful Spirit is destroyed during a dialogue
- Fixed the Death Guards Admiral ship that had no name
- Fixed the Space Station’s name that didn’t match with the name presented in the dialogue
- Fixed an incorrect mission name (The prize Part 2 > 1) in the mission summary
- Fixed the fleet power value that was able to show a number of 0 and was creating blocking situations
- Fixed the Imperial Pirates’ ships’ names that were not translated
- Fixed an error of warp risk display if there were several of them
- Fixed an incorrect reward description of the Imperial Truth mission objective
- Fixed a wrong name feedbacked when clicking on the F5 input (auto-save > quicksave)
- Fixed POI bonuses in the Necron campaign giving battleplans
- Fixed the Disengage skill for AI that should now be launched during scripted missions
- Fixed the bug that was blocking the camera movement in the sector/galaxy view when an on-map element was selected
- Fixed a bug that prevented an objective validation when the player had to execute a Lightning Strike on the Phalanx with Trazyn during the Necron mission The Stronghold
- Fixed a bug that didn’t display Turrets/Space Stations on enemy systems in the system overview
- Fixed the Biomass reward icons
- Fixed a bug that was activating the Plasmic Medusae event instead of the Plasma Storm when the player finishes the mission Slip Through the Net
- Fixed a bug that prevented some rewards to be properly displayed in the renown panel
- Fixed the fleet creation button that was appearing when the player was moving a fleet on a possessed system
- Fixed the objective Flesh is Weak that didn’t unlock the environmental effect Giant Asteroid
- Fixed the bug that was allowing player to select a system during the AI turn.
- Fixed the Repair Troops replacement values in the Game Help
2/ Battle fixes
- Fixed ships disengaging on the edge of the map (retreat) that weren’t taking warp risks
- Fixed the revoke button on the flag ship that wasn’t displayed in the Fleet builder (multiplayer)
- Fixed criticals calculation system on Runic Targeted Node
- Fixed Tooltip on the Boarding skill
- Fixed the Sooper Zzaps that wasn’t giving a 50% chance to avoid the holofield
- Added a ping button on the minimap
- Updated skin on speed buttons
- Updated the ship overlay: boarding widget + reworked stance/fire graphics
- Added a blood FX for Tyranids’ collisions
- Updated: thicker Dark Eldar missile trail
- Added cast FX to Augur Disrupt skill
- Improvements to Chaos macro FX
- Added trail to Tyranids’ ordnance
- Added new FX for Ork Plasma Bomb
- Improved feedback for ship part criticals
- Improved highlight on stealthed ships when hovering over it with mouse
- Fixed light macrocannon that was using heavy macrocannon impact explosion FX
- Reduced size of Defence Platform minimap symbol
- Selected skills and upgrades are now still selected after a battle
- Fixed a bug that allowed the player to change his own skills and upgrades by selecting enemy skills and upgrades in the battle menu
- Fixed the Holo/Shadow FX that wasn’t disappearing before a Microwarp Jump
- Fixed a bug causing maneuvers buttons to be disabled for no reason
- The achievement “Survival of the Fittest” can now be unlocked
- Added new skills icons for Chaos, Imperium and Tyranids
- Adrenal Glands skill
- Fixed Necron Boarding skill FX
- Fixed repair troop FX over time
- Fixed a bug that hid the Call to Arms stance icon while it’s still active
- Fixed the dust FX in the medium/large asteroid fields that were not centered
- Fixed a bug that was switching enemy stealth ships into bleeps when the player was taking back control of a Drifting Hulk
- Added FX to Dolmen Gate skill
- 2v2 Capitulation now asks for confirmation from the 2nd player
- Fixed the Elo gain that was displayed on the scorescreen after a 2v2 game
- Fixed the Ork upgrade Ded Big Gunz that wasn’t working for some weapons
- Fixed the Spore Field range circle that was the wrong size
- Fixed Tyranids’ macro weapons accuracy
- Fixed the Call to arms button on ally
- Fixed the AI Tau faction that can now select a Warefare
- Fixed the auto-engagement that now is priority before Retreat
- Fixed the Overload lances attribute tooltip.
- Fixed the bomb range GUI that wasn’t displayed around ships.
- Fixed the Micro Warp Jump skill that wasn’t displaying the ship ghost (feedbacking the new position).
- Fixed the Power Ram upgrade.
- Fixed the 2v2 vs AI game launch issue.
3/ Structure fixes
- Added a security check validating the name when a new save is made
- Fixed the right click (on an enemy ship) Sound FX that wasn’t influenced by any of the audio settings
- Fixed the phantom lance attribute that now works on Tracking Sense instead of Lock On
- Fixed a bug that was granting invulnerability to Tau ships (guest player side) when canceling a Warp Out at the last moment + the warp out FX was displayed indefinitely