A brand new update for the mobile version of Dungeon Keeper has now arrived. Dungeon Keeper 1.0.59, amongst other things, allows players to build upgradable reinforced walls, which can develop from level 1 to level 10.
The update is pretty massive, weighing in at 93.4mb and features some big gameplay changes. For instance, the upgrade level of the walls will determine their resistance to Bomb Walls spell and/or critters.
There are also some Guild improvements. Players can now withdraw Guild Minions from Raids. Guild Applications also display combat points and trophy points and rosters will display the ‘last login time’ for each member.
The update also adds Bomb Wall achievements to the game, immortals in the PvE campaign and stealing from Collectors.
All of this on top of numerous bug fixes and changes and some key changes to the pay-to-play model. Testing your own Dungeon is now completely free, as is launching a Revenge attack against a player who previously raided your Dungeon. This feat no longer requires Gold. The cooldown timer on Minion withdraw has also been slashed by thirty minutes.
Here’s the full changelog. Will this update inspire you to jump back into the game?
- Upgradable Reinforced Walls – Reinforced Walls can now be upgraded up to ten times. The upgrade level will determine how resistant the Reinforced Walls are to the Bomb Wall spell, and/or critters like Deegg & Dugger. There are no longer multiple versions of the Reinforced Wall in the Traps shop, and the overall amount of allowable Walls has been increased. As part of the change to how Reinforced Walls work, the Bomb Wall spell has been tweaked, as well: additional levels of that Spell are now available for research. Players with existing Reinforced Walls will have their current Wall upgraded to a new Wall, with the level based on the cost of the original Reinforced Wall. (Ex. the most expensive Reinforced walls will convert to level 9 walls in the new system.) For a comprehensive review of these changes, please refer to this post.
- Guild Improvements –
- Players may now use withdrawn Guild Minions in Raids. This may be done by clicking on and planting your flag, similar to deploying an Immortal.
- Guild applications now display the combat points and trophy points of the applicant.
- Timestamps have been added to Guild chat for easier reference.
- Guild rosters will now display the ‘last login time’ for each Guild member.
- Immortals in PvE Campaigns – Players can now encounter Immortals in some PvE campaigns. As a result, if a player has a Guard Post in his or her Dungeon, they may capture Immortals encountered thus for temporary use.
- Stealing from Collectors – If/When attacked, 10% of unclaimed resources from Quarries and Mines will be added to the total obtainable resources available to the attacking player during a PVP raid.
Updates
Achievements
- We’ve added additional Bomb Wall achievements to the game. Check ‘em out, they’re… the bomb!
Audio & Art
- We’ve improved the size and spacing of audio option buttons in the audio settings menu.
- We’ve updated the scale on a number of Minions to make them more visible and aesthetically pleasing.
- We’ve added an option to audio settings to silence audio notifications.
Game Mechanics – Dungeon Design & Management
- If collecting Gold/Stone from a Mine/Quarry would exceed the available capacity in a Keeper’s Treasury/Warehouse, the game will now prompt the player to confirm the loss of excess resources.
- We’ve added tip messages for when players first begin dig a medium or hard rock.
Gameplay
- Testing your own Dungeon is now FREE, so test away! Just don’t play with yourself SO much that you go blind!
- It’s been said that “Revenge is a dish best-served cold”. We think it’s best-served FREE! Launching a Revenge attack against a player who previously raided your Dungeon now requires no Gold.
Guilds
- The Minion withdraw Cool-down timer has been halved from 60 minutes to 30 minutes.
- We’ve improved how the game handles Guilds and error messaging. If/When Guilds are unavailable for a particular reason (server updates, maintenance, etc.), the message will be more descriptive of the nature of the outage.
- We’ve added additional Guild achievements to the game. Check ‘em out!
- We’ve added the Cancel Purchase indicator to creating a Guild so that it behaves like other gem expenditures.
- We’ve improved the Guild search functionality, including: better suggested guilds and the ability to search by partial names. (For partial names, the search will apply a wildcard at the end of the search argument.)
Minions
- Minions that have been graced with a display of the Mistress’ tender ministrations (ie, the ones that have been on the receiving-end of her whip) will now scale in size to show that they are affected.
Miscellaneous
- Updates to Credits and Legal information, as appropriate.
Traps
- Consumable Traps no longer require an Imp to build.
Tutorial
- The keyboard will now automatically display when players are asked to name their Dungeon in the Tutorial.
User Interface
- We’ve improved our Build menu to make display of available items better on devices that can accommodate more space, like tablets.
- Disabled rendering while full screen menus are active for better performance.
- We’ve updated the profanity filter and added language-specific filtered words.
- We’ve updated the link for Facebook friend invites, to make it easier for friends to visit and find the application.
- [Android-specific] We’ve added buttons to the Game Settings menu to display the status of installation of Live Wallpaper and Ringtones, allowing install, if applicable.
Bug Fixes
Achievements
- [Amazon-specific] Fixed an issue with Game Circle achievement progress being updated properly.
Game Mechanics – Dungeon Design & Management
- We’ve made moving a selected and raised building easier by making the selectable portion of the building more accurate.
Game Performance
- We’ve improved how the game client handles intermittent issues with connectivity, to make the experience better for players with slow or spotty service.
- We’ve improved how the application responds if/when idle for a while, and the device becomes locked. This fixes an issue that could occur on specific devices that would make returning to the game more difficult.
- We’ve made several fixes to the server and game client in an effort to prevent crashes and to increase overall stability.
Gameplay
- Hitting next to search for another opponent when you are out of Gold will no longer display an inappropriate message.
- The Ready-to-Go menu will no longer erroneously display after selecting a Revenge option for a player that is currently online.
- Gold and Stone resources no longer show as plunder-able when using the ‘Test your dungeon’ mode.
- In the Leaderboards, if a ‘Visit’ button is visible, it will no longer overlay improperly on the screen while changing between Leaderboards.
- [iOS-specific] Eliminated a rare issue that could occur if a user is swapping out Game Center accounts on their device.
- [Amazon-specific] Fixed an issue with how keyboard input was being handled when using Japanese keyboard settings on Kindle devices.
Guilds
- We’ve fixed a display issue when viewing Guild Perks upon unlocking the Level 30 donation level.
- We’ve improved the way the Withdraw Minion screen refreshes its data. If another Guild member withdraws Minions, the Withdraw menu will update quicker, and players will be less likely to receive an error message that those Minions are no longer available.
- Fixed an issue where pressing multiple buttons on certain Guild menu pages could cause an error message.
- Fixed device inconsistencies around how many characters/letters can be entered in guild chat.
- Fixed a Minion withdrawal bug where Minion count was being checked against Minion cost
- Corrected how text on the Guild screen is displayed when using simplified Chinese as a language; this corrects an issue where the text was overlapping the border of the window.
- We’ve eliminated a condition where a player could find themselves temporarily unable to join a Guild in certain conditions.
Immortals
- Notification badges for Immortals will now disappear properly after they are recruited and viewed.
- We’ve fixed how Immortals are displayed in the Training Room and Guard Post, to ensure that they appear only if available for purchase, or if already owned.
Minions
- Corrected an issue where the Warlock’s information panel displayed the incorrect value to train to Level 2.
Miscellaneous
- We’ve updated a number of text strings to provide better information, and to correct some spelling and grammar issues.
- We’ve added code to help prevent a rare issue where the store could get stuck for some players with a pending transaction, preventing further transactions. The fix ensures that in cases where a pending transaction does occur, fulfillment occurs and the transaction is cleared in a timely manner.
- Fixed the placement of some translated text in certain languages.
Rooms
- The Graveyard will now correctly apply Poison effects as part of its defenses.
- Fixed the display for maximum level Workshop to show maximum build, in lieu of Trap cost.
Spells
- Corrected the mana use display for Level 5 of the Bomb Wall spell.
- The Thunderbolt spell icon will now properly turn grey after running out of mana, if the player quickly activates and cancels Dragon Breath.
Traps
- Boulder traps will no longer pass through raised tiles (including tiles containing Filled Dirt, and/or other Traps) or Reinforced Walls.
- Made performance more fluid when destroying Traps during a Raid.
- Fixed the error message when attempting to place a Trap in an area with no available space to be relevant to Traps, rather than Rooms.
Tutorial
- We’ve improved how the Tutorial saves progress, to make behavior more consistent, and to eliminate issues where some players may enter an unresponsive state. As a byproduct of this change, in some cases if the game is exited during the Tutorial, players may find themselves returning to a point slightly earlier in the Tutorial.
- Fixed an issue where the Tutorial could respond in a less-than-desirable manner if the Spike Trap was placed in a different spot than expected.
User Interface
- The mechanism for naming your Guild will now behave similarly to naming your Dungeon. This means that the screen will adjust while the keyboard is present to make the necessary information available.
- Fixed an issue where the Imp shown on login could overlay certain other prompts (specifically, the install dialog for Live Wallpaper).
- Fixed an issue where multiple Guild confirmation screens could appear and overlap, causing the screen to be unresponsive.
- Fixed a device-dependent issue where the Spell background grid would not occur when casting a Spell.
- Fixed a device-specific issue where Rooms might disappear or turn black when building or digging a wall adjacent to it.
- Fixed a keyboard input field on specific devices.
- Fixed a graphic issue that could occur if a structure’s Upgrade button is tapped while another structure is lifted above restricted terrain.
- The Cancel button from the Resources Menu will no longer remain on-screen for a few seconds, even though the resource packs are greyed out after filling your coffers.
- We’ve adjusted the wave displays for Raids to avoid overlapping the “fast forward” button.
- The “Contact Us” and “Report a Player” drop down menu arrows will now update orientation if the player returns to the previous menu while the drop down menu is expanded.
- We’ve changed the behavior of text input fields in the Support section to make the input visible while typing.
- We’ve implemented a fix for Donation icons sometimes disappearing when excessive scrolling occurs.
- Fixed an issue in the Support menu that would allow multiple buttons to overlap information.
- Closing the application while building a Trap for the first time will no longer cause an issue with camera movement when returning to the game.
- We fixed an issue that would cause the game client to enter an idle state while entering text in input boxes.
- Made the text for resources lost or gained consistent with the actual results on the Victory and Defeat screens. This just corrects a visual discrepancy with the label and the value.
- Combat point and Trophy values are highlighted properly when users have the DK Premium boost active. This primarily serves to illustrate that the player is, indeed, earning at an accelerated rate due to the Boost.
- The ‘fast forward’ button is now hidden until a Raid actually starts.
- [Android-specific] Fixed how the back button responds in certain sub-menus of the Support menu to be consistent.
- [Android-specific] Fixed how Forums display in the application when opened from the Support menu.
- [Android-specific] Local notifications will no longer overwrite previous notifications in notification toolbar