NVIDIA GeForce NOW: How does Deathloop play from PC Game Pass?

Quietly over Gamescom, NVIDIA GeForce Now added PC Games Pass support which is quite a gamechanger for the service.

It means that, as long as you’re a PC Games Pass Subscriber, you’ll be able to play any of the hand-selected titles on there and they’ll be adding more over time.

In fact, there’s already some major releases on there, such as DOOM Eternal, the just released Sea of Stars, Texas Chainsaw Massacre and Gears of War 5.

After our positive experience with Baldur’s Gate 3, we figured we’d try out another high-end game to see how it fares on the service and just how compatibility with PC Games Pass works.

How does it work?

So far, this seems to work slightly differently to the other offered services on the platform. And I have to say, it’s a little frustrating, though I imagine it’ll be ironed out over time.

Basically, you can connect and sync up your Steam, Ubisoft+ and Epic Store accounts to access your games and they match up seamlessly, but with PC Games Pass it seems like you have to individually log in to your account when booting up a game and you’ll get an email to tell you the app has connected to your account and can access your data once you’ve successfully logged in.

The worst part? It looks like you’ll have to do it every single time, even if you’ve previously loaded up a game and accepted the initial T&Cs. It takes seconds to do – even quicker if you’ve got an authenticator attached – but it’s adding time to a process unnecessarily in my eyes.

Once you’re in, though, the games run flawlessly.

How does it perform?

I chose to play Deathloop in the first instance. It’s still a fairly new game with some high-end specs, and well, it just feels weird not playing a Bethesda game this week.

I’m so glad I made that choice, because I’ve never seen Deathloop look and play so good. I originally had this on PS5 and loved it. Then I hopped on with Xbox Game Pass when it originally launched, but neither looks or responds as well as Deathloop on max NVIDIA settings.

Here I’m able to play at 120FPS, at max resolution, using the full power of an NVIDIA GeForce RTX 4080 (thanks to an Ultimate subscription) without the slightest hiccup.

I’ve got all my settings dialled up to Ultra, with NVIDIA DLSS Activated and FidelityFX CACAO Quality. And it’s all seamless.

Deathloop has never felt so smooth, never looked so good, or played so well and I’m honestly not sure I could back to playing it any other way.

Again, GeForce NOW is just pure wizardry.

Anything else to be aware of?

This is something I’m going to go into in more detail when we do an overall analysis of GeForce NOW, although you’re probably starting to get a feel for how this feature may go.

I’ll say this – the PC Game Pass Inclusion means you could have two subscriptions per month, clocking up at just under £30, which would give you access to some of the most current, high end games on PC and be able to play them in the best possible way. Provided your internet is up to the task and the device isn’t entirely in the stone ages.

Even if it is, there’s TV Apps you can use and other ways to access the GeForce NOW service. This is game changing stuff, which means less gatekeeping, more people can play games at their absolute best and those on lower incomes can finally get involved and not have to sweat spending thousands on technology.

Sure, it won’t ever truly replace the responsiveness of playing natively, but it’s damn close enough. I’m excited to see how other games perform.

Code for PC Games Pass and NVIDIA GeForce NOW provided by publishers

For more on Deathloop, click here 

A full overview of the GeForce NOW platform will follow.

A selection of PC Game Pass titles are now available for streaming.

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