The Elder Scrolls Online 1.07 adds quest fixes and boosts performance

Another major The Elder Scrolls Online update has gone live today, which adds fixes for numerous in-game quests and boosts in-game performance.

The Elder Scrolls Online 1.07 fixes issues, such as the ability to use Bolt Escape when carrying an Elder Scroll, the problem with Vampire ability Bat Swarm stacking , as well as reducing the cost of an item in the guild store, amongst many other things.

Check out the full changelog for this major update.

The road to Craglorn gets ever closer.


Alliance War

  • The Elder Scroll beacon effect will no longer vanish when the carrier uses the vampire ability Mist Form.
  • You can no longer use the ability Bolt Escape while carrying an Elder Scroll.

Combat & Gameplay

  • Fixed an issue with the ability Bat Swarm so it will no longer stack with itself. It will instead refresh if re-cast.
  • Reduced the cost reduction per stage of vampire abilities.
  • Reduced the movement speed bonus of the ability Mist Form.


  • Fixed an issue that would cause some werewolves to retain the speed boost indefinitely.

Dungeons & Group Content
Veteran Dungeons

  • Darkshade Caverns: Fixed an issue where you could gain more loot than intended from bosses.

Inventory & Bank
Guild Store

  • Reduced the cost of listing an item in a guild store.
  • Reduced the amount of gold taxed on the sale of an item in a guild store.


  • Significantly reduced the cost of sending C.O.D. mail.
  • Fixed an issue where the postage fee percentage for C.O.D. mail was not working as intended.
  • Fixed an issue where you were still being charged a postage fee for C.O.D. mail even if the recipient name was invalid.


  • Fixed a server-related issue that should improve performance in Cyrodiil.


  • Removed traces of translation tags for items in the guild stores.

Alik’r Desert

  • Whose Wedding: Slicer can now be interacted with consistently.


  • Sever All Ties: You can now use all three portals, and fight High Kinlady Estre.
  • A Hostile Situation: Captain Astanya will no longer get stuck and block your quest progress.


  • The Final Assault: You can now light the final brazier.
  • What the Heart Wants: Stibbons will now proceed through the door at the end of the cave, progressing the quest.


  • Mine All Mine: You can now complete the quest step to “Clear the Harvest Room” when all the monsters in the room are killed.
  • Vision Quest: The Imp will now consistently appear and open the portal.

Fighters Guild

  • The Prismatic Core: Portals will now consistently appear.


  • Rally Cry: You can interact with Shaza and progress with the quest.
  • Seeking the Guardians: Fixed an issue where the voiceover dialogue was in the incorrect language.


  • The Blacksap’s Hold: Maeroth can now be found where expected.
  • Scars Never Fade: You are now able to duel hunters to advance the quest.


  • Report to Marbruk: You will no longer have issues completing “Striking at the Heart” before “Report to Marbruk.”
  • Moonhenge’s Tear: The Key of Strife and Key of Discord will now drop when the appropriate enemy is defeated, and all prisoners can now be freed.
  • Witch of Silitar: Fixed an issue where relogging or crashing during Aranias’ demonstration would block your progress.
  • Mist and Shadow: You can now find Mel Adrys where expected.

Mages Guild

  • Circus of Cheerful Slaughter: You will now be able to interact with Valaste, and can also find Sheogorath.

Malabal Tor

  • Fulfilling One’s Fate: Guardian Celonron’s spirit will now appear when you are directed to kill him.

Reaper’s March

  • Motes in the Moonlight: The Dark Mane will no longer reset in the middle of the fight, blocking quest progression.
  • On the Doorstep: You can now interact with Gnolas and the Crystal.
  • The First Step: You will no longer get stuck on the quest step “Watch the Ceremony.”


  • A Traitor’s Tale: The King and General will no longer disappear unexpectedly.


  • Clarity: Binding Crystals will now appear when expected.


  • Godrun’s Dream: Fixed an issue where monsters were not set at the intended difficulty level for Silver and Gold players.


  • Fixed an issue that would cause the guild officer chat channel to break. Typing /officer1 will now properly send a message to all officers in your first guild.


About the author


Ray is one of the original founders of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer,, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,
Skip to toolbar