XCOM 2 fixes loading times on console with 1.2

A fairly sizeable XCOM 2 patch has dropped for console owners today, finally making some significant changes to the horrific loading times plaguing the game.

Many were citing as long as 7 minute¬†waiting times for XCOM 2 on console the deeper players got into the game. That’s an absolutely crazy amount of time to wait for a game that’s fairly instantaneous on PC. All they’ve had to worry about lately is controller support

Fortunately, this patch has been configured for optimisation as well as numerous bug fixes. There’s also been some significant additions such as Waypoint Functionality and the Implementation of the full My2K service.

Still no word on that Pro Patch, though.

Here’s the¬†changelog.

GAMEPLAY

  • Waypoint functionality added.
  • World stats are now displayed at game end.
  • Fix for extremely long load times when ending tactical missions after extended play.
  • Reduced hitches when saving during tactical missions.
  • Rendering optimizations for retaliation missions, night missions, and aiming view in all missions.
  • Improved Fog of War and Screen Space Ambient Occlusion.
  • The flashing health bar from the Fire Weapon action no longer persists after being targeted with other abilities on the Shot HUD in mission.
  • Fixed an issue where a building’s walls will fail to cut away when attempting to throw a grenade near or into a building through a window or door within a mission.
  • Unit status flyover icons will no longer remain on screen during the enemy action cam animation after revealing the squad during any tactical mission globally.
  • Soldier and Staff portraits no longer appear with corrupt textures when viewed in the Avenger.
  • The Shot HUD / Action Menu no longer loses functionality when making a one action move during another soldier’s pathing animation in game.
  • Long soldier names in tactical are now correctly sized and do not scroll
  • The Commander is no longer invisible when picked up by Central in the tutorial of a new game.
  • Unconscious VIP’s no longer appear standing up and conscious when viewing them the turn after using the “Carry Unit” ability in a “Neutralize VIP” mission.
  • Unconscious soldiers no longer t pose when entering the final room during the Alien Fortress mission.
  • Fixed In-game lighting appearing corrupt when entering a mission on a City Center map after starting a new game from the Main Menu
  • Fixed an issue where the Weapon Color would incorrectly display when the User changed the color, exited the character editor, then re-entered the character in the Character Pool.
  • Camera rotation and elevation is now possible when in the Shot HUD when selecting AOE weapons.
  • Fixed an issue where the Loot Recovery is prompted twice when a Psi Op soldier picks up loot from a Viper during gameplay.
  • Enemy units within line of sight are now no longer invisible when aiming at them throughout the title.
  • Fixed an issue where line of sight on targets will be lost after creating a map asset explosion in tactical gameplay.

MULTIPLAYER

  • The Shieldbearer’s Energy Shield will now apply to other Squad units when activating the ability in Multiplayer gameplay.

ANARCHY’S CHILDREN

  • The user is now able to edit characters that have been created with Anarchy’s Children DLC within the Character Pool.

RESISTANCE WARRIOR PACK

  • The user is now able to edit characters that have been created with a Resistance Warrior DLC helmet/hat within the Character Pool.

MY2K

  • Implementation of full My2K service.
About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,

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