A massive Call of Duty: Black Ops 2 Title Update has gone live and will fix a massive amount of elements across the Multiplayer and Single-Player portion of the game.
The update prepares players for the latest Vengeance content pack.
Multiplayer Issues Addressed
- Addressed an issue reported by the community where camos and reticles would change or disappear.
- Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
- Addressed an issue reported by the community where players could become invincible for a period of time.
- Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
- Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
- Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
- Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
- Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.
Zombies Issues Addressed
Global
- Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
- Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.
Mob of the Dead
- Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
- Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
- Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
- Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
- Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
- Fixed an issue where the sniper tower trap could fire on players.
- Fixed an issue where screenshots would be distorted or corrupted when saved.
- Fixed several map holes where players could enter unplayable sections of the map.
Any changes you’re happy to see?