Geb casts the might of Earth in new SMITE update

Geb, The God of Earth is coming to SMITE in the latest patch. Abilities include, Hard as Rock, Roll Out, Shockwave, Stone Shield and Cataclysm.

Roll Out turns Geb into a mass of rolling earth. Shockwave sends ripples out of a cone. Stone Shield protects Geb from damage and Cataclysm creates an earthquake with devastating consequences.

The massive patch also adds tons of game-changes, including an updated Arena mode, new skins, minimap changes, UI changes and a new pratice mode in Assault.

Here’s a video showing off Geb in action.

And here are the SMITE patch notes in full!

  • Geb
    • Passive – Hard as Rock
      • Crits only do +25% damage to Geb, rather than the normal +100%.
    • Roll Out
      • Geb turns into a mass of rolling earth. He increases speed as he travels, his damage scaling from 50% initially to full damage over 3s. He stops at the first enemy god he hits dealing damage up to 125/200/275/350/425 +70% of his magical power, and slowing enemies he encounters 30% for 1/1.25/1.5/1.75/2s. Once at his top speed, Geb becomes CC immune, and will also knockback enemy gods. Cooldown: 10s. Cost: 50,55,60,65,70.
    • Shock Wave
      • Geb creates a shock wave, which ripples out from him in a cone, causing damage up to 90/160/230/300/370 +50% of his magical power, and knocking up enemies. Enemies closer to Geb take full damage, enemies at the furthest edge take 50% damage. Cooldown: 15s. Cost: 60,65,70,75,80
    • Stone Shield
      • Geb targets himself or an ally to put a shield around for 4/4.5/5/5.5/6s. The shield blocks damage equal to 0/100/200/300/400 + 20% of Geb’s Max Health, and makes the target immune to Knockback effects . It lasts until time expires or it takes enough damage to be destroyed. The Shield also cleanses any CC when applied. Cooldown: 18s. Cost: 60.
    • Cataclysm
      • Geb pulls apart the earth, dealing magical damage to all enemy gods around him, based on 30/35/40/45/50% of their current health, and stunning them for 1/1.2/1.4/1.6/1.8s. Cooldown: 90. Cost: 100.

Updated Arena Mode

  • The Arena mode under the Normal tab now features a two map rotation. Matches will randomly rotate between the two maps.
  • One map is the “traditional” Arena map with traditional arena rules.
  • The second map is a new version of the Arena. This features fully updated art. In addition, the Manticore will spawn after every 10 player kills on a side. If your side can escort the Manticore through the other team’s portal, the other team loses 10 points.

New Skins

  • Molten Fury Geb
  • Golden Hel
  • Golden Ah Muzen Cab

General

  • The minimap has undergone a variety of changes:
    • Fog of war is no longer displayed on the mini-map. However, ward coverage is shown as a blue circle on the mini-map.
    • Many player deployables, such as Artemis’ trap and Arachne’s broodlings, no longer give mini-map vision.
    • Player deployables now show as a red dot instead of a blue dot on the mini-map.
    • An SETTINGS option has been added to move the location of the mini-map to the bottom right of the screen (still above the item bar).
  • The respawn times for the middle Fury XP camps have increased from 100 seconds to 120 seconds.
  • Map Guides add features to help new players in familiarizing themselves with gameplay elements within the different game modes:
    • Adds directional/ notification effects that help guide the player around the Jungle and Jungle Camps. These have been added to Conquest, Joust, and Arena.
    • Adds an effect at enemy towers that warn players to retreat if there are no minions around to support. This has been added to Conquest, Assault, and Joust.
    • “Show Map Guides” can be turned on or off in SETTINGS under the USER INTERFACE tab.
  • The visual treatment for Help Tips has been updated, and additional help tips have been added to the game.
  • Subtitles have been added to the Tutorial.
  • A new solo/co-op practice mode has been added for Assault.
  • Additional “Targeting Preview Style” options have been added in SETTINGS on the CONTROLS tab. The previous targeters have also been tweaked artistically.
  • An improved visual treatment has been added to notify players when they receive gold from kills, assists and objectives.
  • Visual improvements have been made to the combat text that shows on and around players’ heads (treatment of damage numbers, etc).
  • Fixed several UI issues with managing large clans. The maximum allowed size of a clan is now 999.
  • Fixed an issue in which the character builder would not properly update stats after a change.
  • Fixed an issue with not being able to delete items in character builder.
  • Fixed an issue in which the Assault towers would show black FX on certain video cards.
  • Fixed an issue in Assault with not being able to kill Wards and Ah Muzen Cab Hives when placed in certain areas.
  • Some minor performance improvements have been made to Conquest and Assault for players using low settings. More improvements are expected for later patches.
  • Fixed an issue in which the targeter was not correct on Blink.
  • A Play Again option has been added to the end of match lobby.
  • Fixed a bug in which the end of match screen would show partial results from a previous match if the match was not a 5v5 match and you had played a 5v5 match in the same login session.
  • A new setting has been added to “Disable Joystick Input”. This is on by default.
  • The Practice Arena AI has been modified some.
  • More work has been done to prevent the Conquest “Top-half of map missing” issue.

Chat

  • A bug has been fixed with the chat channels in the Game Lobby.  The fix changes how switching tabs works.
    • If you are on the System tab, you will now be switched automatically to a new tab as soon as it opens.  Chat on this tab moves to the new window.
    • If you are on a Player tab:
      • And a new Player tab appears, you will not be switched to the new tab.
      • And a new Clan/Party/Lobby tab appears:
        • And you have text in the edit field, you will not be switched to the new tab.
        • And you do not have text in the edit field, you will be switched to the new tab.
    • If you are on a Clan/Party/Lobby tab:
      • And a new Player tab appears, you will not be switched to the new tab.
      • And a new Clan/Party/Lobby tab appears:
        • And you have text in the edit field, you will not be switched to the new tab.
        • And you do not have text in the edit field, you will be switched to the new tab.

Spectator

  • Auto-slowmotion: When in assisted or directed view and a nearby player ults, the game will automatically go into slow motion and will automatically recover several moments later. This can be toggled off via the ‘L’ key by default.

Items

  • Blink
    • Replaced targeter FX to once again be the downward pointing arrow
  • Salvation
    • Replaced missing targeter FX
  • Sprint
    • Fixed buff durations to match intended values of 4/5/6s.
  • All Boots, Shoes, Grieves, and Tabi have been combined into two items, one for physical and one for magical gods. Each item now has 4 top tier branches, matching the previous top tier options.
    • Shoes
      • [Rank 1] Shoes: +6% Movement Speed, 300 Gold.
        • [Rank 2] Magic Shoes: +12% Movement Speed, +20 Magical Power, +100 Mana, 1000 Gold (Including Rank 1).
          • [Rank 3] Shoes of the Magi: No stat changes.
          • [Rank 3] Shoes of Focus: No stat changes.
        • [Rank 2] Guard Boots: +12% Movement Speed, +50 Health.
          • [Rank 3] Midas Boots: No stat changes.
          • [Rank 3] Reinforced Greaves: HP5 changed to +50 Health. Crowd Control reduction changed from 20% to 30%.
    • Boots
      • [Rank 1] Boots: +6% Movement Speed, 300 Gold.
        • [Rank 2] Combat Boots: +12% Movement Speed, +10 Physical Power, +6% Attack Speed, 1000 Gold (Including Rank 1).
          • [Rank 3] Warrior Tabi: No stat changes.
          • [Rank 3] Ninja Tabi: No stat changes.
        • [Rank 2] Guard Boots: +12% Movement Speed, +50 Health.
          • [Rank 3] Midas Boots: No stat changes.
          • [Rank 3] Reinforced Greaves: HP5 changed to +50 Health. Crowd Control reduction changed from 20% to 30%.
    • Rank 3 Celarity Boots and Rank 3 Plated Greaves are no longer available.

Gods

  • Anubis
    • General
      • Fixed bug in which some FX on the Stargazer Anubis skin were not firing from the right location.
    • Death Gaze
      • Anubis no longer plays a hit reaction animation when firing this ability. The reaction animations were causing the visual beam art to wildly change directions.
  • Arachne
    • Broodlings
      • Deployed eggs no longer act as wards. Spiders still have vision range that will reveal nearby targets once triggered.
  • Ares
    • General
      • His model has undergone artistic improvements
      • Ares now has a basic attack progression of 1/.75/1/1.25
  • Artemis
    • Transgressors Fate
      • No longer acts as a ward.
  • Athena
    • Reach
      • Fixed incorrect tooltip description.
  • Chaac
    • Thunder Strike
      • When the axe lands, it no longer spawns seeking projectiles towards each victim in the damage radius. Instead it now directly damages the victims immediately. This change helps with the confusion some players were having when being hit on a delay various edge-cases.
  • Freya
    • General
      • Updated loading screen card for default skin.
  • Guan Yu
    • Warrior’s Will
      • Fixed an issue where the damage range could fall short.
      • Fixed an issue where victims could be hit multiple times.
  • Nu Wa
    • Clay Soldiers
      • Post-fire time reduced from 0.5s to 0s
    • Flame Strike
      • This ability no longer hits Ah Muzen Cab’s Hives.
      • Post-fire time reduced from 0.9s to 0.5s
  • Thor
    • Mjolnir’s Attunement
      • Post-Hit Delay reduced from 0.2 to 0.1.
    • Tectonic Rift
      • Corrected a bug where some ranks had a 0.1s Pre-Hit delay rather than a 0.3s Pre-Hit delay.
      • Post-Hit Delay reduced from 0.2 to 0.1.
    • Berserker Barrage
      • Post-Hit Delay reduced from 0.2 to 0.1.
  • Tyr
    • General
      • Basic attack animations now cancel the Change Stance animation.
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