Starcraft 2 modified into … Diablo 2?!

One of the most impressive transitions devised in the Starcraft 2 Map Editor to date, modder Egodbout has decided to convert the popular RTS strategy into another popular Blizzard title, Diablo 2.

The Starcraft 2 toolbox is incredibly flexible and allows for  a lot of maneuverability and creativity. This has allowed the modder to recreate the strategy game with the toolkit.

Take a look at this in action…

It’s noticeably Starcraft, but tell me that isn’t impressive?

V 1.0 is out now and playable details. It can be downloaded here.

Here’s what he’s been able to include…

  • 6x Heros
  • 6x Acts (each Act = one map)
  • Around 90xItemPreFix
  • Around 90xItemSuffix
  • Randomized Item generator system with Normal/Magic/Rare/Unique
  • Semi-Randomized Terrain system (2D with 3D)
  • Day/Night engine
  • Fast Action Hack and Slash Gameplay with mouse shooting
  • Unique Skill system with a new approach
  • For now, 6xPlayers
  • Party system (or just play alone)
  • Softcore and Hardcore players can play together
  • Copy/Paste of Diablo II controls (F1-F2-F3 for skill and 1-2-3-4-5 for potion)
  • Item system requirement to balance the game
  • Unique Custom User Interface easy to use
  • Inventory system (Equip, Sell, Drop, Move, Cancel)
  • Check items on the ground by holding Alt Key like Diablo and Grab them
  • Each players see what items dropped, so yes, you can ninja!
  • Unique Diablo1 and Diablo2 Sounds imported
  • Some Custom World of Warcraft models imported (monster)
  • Randomized Shop system
  • Quest User interface system
  • Tons of Diablo2 Stats Formula used (Defense rating/ Stg / Dex / Energy / Vitality / chance to hit etc..)
  • Randomized Item Drop system
  • MagicFind item bonus
  • Experience system, max lvl 99
  • Blood
  • New Treasure Chest Hunting system

(Via Reddit)

(Source: SC2map)

 

 


About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer, PG.biz, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,