AirMech 23476 adds Devastator Tank

AirMech 23476, a Free to Play RTS, has been in Early Access for well over a year and has just added a brand new tank, as well as a sea of other features, such as Ultimate Abilities and the Event Scroll.

Here’s the full changelog…


  • Matchmaking 3.0 queue system activated
  • New Unit: Devastator
  • ultra heavy tank that hits for massive damage (definitely over 9000)
  • New Saucer Ultimate Ability
  • Teleport units from the build queue to your cargo hold!
  • New Neo Ultimate Ability
  • Confuse nearby missiles into selecting new targets!
  • New Angel Ultimate Ability
  • Hyper Rail greatly increases Sniper Rifle damage (work in progress, visuals/sound not final)
  • Whole bunch of new Parts, which will be dropping and craftable with the Nanoforge
  • Rework of Challenge maps to make them better for new players learning the game
  • New art for some pilots
  • Larger and brighter friend inspect dialog, possibly customizable in the future
  • Ability Bar Icons now require deliberate click to activate (mouse-up only won’t trigger them)
  • Stop mouse from forcing position on game launch
  • Event Feed first pass added to game (view in Social tab more easily)
  • Spiral survival map waves have been adjusted
  • New Promo for entering email address to make completing Uplink Quest easier
  • tweaks to display in Shop prices
  • update Tutorial character to reflect chosen pilot from new user start
  • update Saucer’s teleport: only allow teleporting units that don’t exceed Saucer’s carry capacity
  • move Event Scroll offscreen when there’s no room for it
  • Ashe and Beppo have updated art
  • Make Uplink Quest link to ingame email entry

New Parts:

  • Helix Turbine Engine superior engine for rotatry craft
  • Advanced Engine – fly faster, burn more fuel
  • Advanced Pistol Ammo – Angel primary weapon only
  • Bipod – Angel sniper rifle only
  • Specialized Scope – Angel sniper rifle only
  • Specialized Shield – improved energy shield
  • Heavy Chest Armor – additional protective layers
  • Chest Armor – better balance between protection and movement
  • Heavy Helmet – no headshots here
  • Helmet Armor – upgrade from default armor
  • Heavy Knee Armor – protects those weak spots
  • Knee Armor – covers the knee joint
  • Servos – quicker transform and running
  • Efficiency Chip – increase flight efficiency at increased cost
  • Advanced Minigun – exlusive to Warthog, adds Style!

Bug Fixes:

  • fix to prevent re-enter Matchmaking queue too fast
  • fix crash with Saucer when Blinking and Teleporting
  • fix collision issues on Twin Peaks
  • fix collision issue on Sonya
  • fix Challenge 10 issues
  • make shop filter background block clicks
  • bug fix for a desync issue
  • fix part stat rebalancing to display correctly
  • Fixed a rare crash when sending too many units to attack
  • AI bugfixes

Balance Changes:

  • Angel Pistol (primary) Damage increased 50%
  • Angel Pistol (primary) Damage starts to falloff at 40% of max range
  • Bomber Does 25% less damage to Outposts
  • Osprey Does 18% more damage to Outposts
  • Only Tech 1 is needed to build any of the Super units now
  • Tech Pod build time increased to 10 seconds from 8
  • Jumper Cost increased to 1100 from 900
  • Jumper HP reduced to 210 from 250
  • Jumper DPS decreased to 60 from 63
  • Flamer Cost increased to 990 from 600
  • Flamer HP decreased to 300 from 350
  • Sergeant Cost increased to 1400 from 1200
  • Sergeant DPS decreased to 60 from 65
  • Sergeant Weapon Penetration reduced to 30 from 35
  • Roller Cost increased to 9800 from 8000
  • Roller Weapon Penetration reduced to 20 from 45
  • Grinder Cost increased to 12000 from 11000
  • Grinder Weapon Penetration increased to 90 from 85
  • Grinder DPS decreased to 250 from 300
  • Goliath HP decreased to 300 from 350
  • Seeker Range decreased to 24 from 28
  • Seeker Armor decreased to 70 from 85
  • Seeker Missile lifetime decreased to 3.2 from 3.5
  • T99 Missile lifetime decreased to 3.2 from 3.5
  • Flakker DPS increased to 180 from 150
About the author

Ray Willmott

Ray is the founder and editor of Expansive. He is also a former Community Manager for Steel Media, and has written for a variety of gaming websites over the years. His work can be seen on Pocket Gamer,, Gfinity, and the Red Bull Gaming Column. He has also written for VG247, Videogamer, GamesTM, PLAY, and MyM Magazine,