GRIP: Combat Racing gets Big Ass Update to kickstart 2019 DLC roadmap

A major update has been released for GRIP: Combat Racing to kickstart their 2019 DLC roadmap.

The update is available today for PS4 and Xbox One, with the Switch version to follow at a later date.

The update has updated the online lobby and matchmaking systems, adding improved voting systems and a count down timer.

In addition, the AI has been tweaked and there’s a rebalancing of the games’ catch-up system. There’s even been speed-pads added to the Magmatic Core battle arena.

We really enjoyed our time with GRIP and definitely welcome some of the tweaks as they fall in line with some of our original complaints with the game.

There’s been over 100 fixes and we’ve listed some of the highlights below.

  • Lobby overhauled with new simplified voting mechanics and count down timer
  • Catch-up assistance has been rebalanced and can be toggled during the game’s campaign
  • AI bots now drive more competitively even when catch-up assistance is turned off
  • AI bot vehicles are now selected to be comparable to the player’s vehicle
  • Bug fix for AI bot catch-up in MP games
  • Resolved issue when displaying split-screen results
  • “View to a kill” battle arena is now rebalanced and redesigned
  • “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death
  • Improvements to various tracks’ collisions and performance
  • Fixed issues around vehicle customisation
  • Improved stability for split-screen tournaments
  • Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
  • Resolved issue where achievements were incorrectly unlocked when spectating a MP game
  • Improved calculations for leaderboard statistics
  • Improved how the player’s overall average speed and position are calculated
  • Electrical sounds volume is now set correctly
  • Improved missile targeting when the target is manoeuvring hard
  • Improved missile guidance – missiles now avoid the floor much more often when launching
  • Vehicles are now allocated correctly to human players in split-screen events or tournaments

 

Skip to toolbar