The joke’s in the name – it really is a surprise how long it took Nintendo to get WarioWare together on Switch.
The console seems the perfect fit in so many ways and over four years on, only now we’re getting to tackle the mini-game medley as fast, vibrant and dynamic as ever.
In case you’re unfamiliar, WarioWare has you completing a series of minigames only several seconds in length. One minute you could be guiding a present across a chasm for safe delivery, the next you could be plucking out an armpit hair.
You keep playing through the games, each with different conditions until you reach an end boss, each one in increasingly different and more difficult ways.
The stages have different themes, including, of course, the homage to classic Nintendo franchises, and each stage tells its own story of fixing all the bugs and glitches in Wario’s latest games.
All sounding pretty similar? Well, this time there’s a twist and it’s one that’s definitely going to split opinion.
So this time you pick teams, unlocking new characters through every stage. Each character has a unique ability, like being able to shoot from the left or swimming upwards, which causes each of the mini-games to feel quite different each time you play.
It’s a good way to keep things fresh and a nice way to challenge yourself if you want to take on some of the tougher challenges with less user-friendly characters.
Each Stage clear nets you coins which you can use to Start Over if you run out of lives but post-game, you can also purchase gifts to level up your characters.
Of course, the story’s campaign is only the beginning, with the option to play individual minigames in the Play-o-Pedia, individual missions where you earn more coins and a Wario Cup which offers weekly challenges.
There’s more longevity on offer here compared to previous WarioWare games, though this is kind of offset by moving between characters which kind of overly complicates the experience and it loses some of the charm the series is renowned for.
It’s still a smart idea, though, and a way to really mix up the formula, though something about it didn’t quite work for me. The constant transition between characters gives you an extra something to think about and almost distracts from the mini-games themselves, which, for me, is the best part of WarioWare.
It does partly feel like the franchise is leaning more towards multiplayer, having different people control these characters and offering you a series of mini-games where you can compete against each other, along with the Wario Cup.
For longevity reasons, it makes a lot of sense, the WarioWare games can feel over pretty quickly if it’s just you playing against the computer. But the shift also feels like it’s coming to the detriment of the series as a whole.
WarioWare is still absolutely bananas as ever, though, with many of the games a lot of fun to dip into and many of them raising a smile. The franchise is as creative as ever, though some of the mini games are a little confusing and others are a little bit dull.
Get It Together is experimental in many ways, like the series is taking a turn and it needs more time to fit the mould. It’s still incredibly good fun and there’s more reasons than ever to keep dipping in and playing, but the selection of mini-games on offer isn’t the best around and the team selection/character changing feels a little bit jarring and can make things overly confusing.
Still, it’s WarioWare and there really isn’t much else like it. I guarantee no other game out there is asking you to peel off face masks, splash off shower foam, all while playing a level in Super Mario World and lifting bridges and honestly, I wouldn’t change that for the world.
+ A great, creative selection of mini-games
+ Huge depth and replayability
+ Unique ways to play the same mini-games
– Character selection can be a bit confusing
– Not the best selection of games in the series
WarioWare: Get it Together is now available on Switch
Played on Switch
Code kindly provided by Nintendo